Term | Main definition |
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Image distance | The perceived distance to an object. Different from the real object distance, in the event that there is a real object. |
Immersion | The emotional reaction a user experiences in response to being part of a virtual environment. |
Industrial Internet of Things (IIot) | Implementation of the Internet of Things (IoT) in the industrial sector in order to optimize manufacturing processes in terms of both efficiency and accuracy. |
Industry 4.0 | A German government initiative synonymous with Smart Factories and the Fourth Industrial Revolution. Promotes combining advanced manufacturing methods with the Internet of Things (IoT) and cloud computing in order to create a connected network of devices which can not only communicate with each other, but also evaluate, plan, and optimize actions in the physical world. |
Interactivity | In relation to digital media, the reciprocal communication between sender and recipient. In this configuration, the user can become the creator and the creator can become the user. |
Interaural amplitude | The differing perception of a sound’s intensity between a person’s two ears, usually a result of the sound’s point of origin. |
Interaural time | The differing perception of a sound’s duration between a person’s two ears, usually a result of the sound’s point of origin. |
Interface | A digital boundary across which devices and programs can connect to each other. An interface can be a connector used to link one software program to another, a software program to a piece of hardware, or one piece of hardware to another. Usually there is an intermediate component which links together multiple systems’ independent interfaces. |
Interface (VR) | Software and devices which allow a user to interact with computers in order to perform tasks. |
Internet | A digital, worldwide communications network which allows people to explore and share virtual worlds. |