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Term Definition
Machine Learning

A variant of artificial intelligence in which machines continuously teach themselves instead of being regularly re-programmed by humans. Can be used to compile and analyze large amounts of data in real time, offerring great advantages to a variety of industries.

Magic wand

A 3D input device used to point and interact in virtual environments. Similar to a computer mouse, but for 3D environments.

Marker-Based Augmented Reality (AR)

An Augmented Reality program in which the camera must recognize a pre-determined physical object or image—such as a table or a QR code—to launch an AR experience. Distinct markers can open distinct AR experiences within the same application.

Markerless Augmented Reality (AR)

Augmented Reality programs which orient themselves in space without the use of specialized markers. Any physical object or surface can be recognized by the program and overlaid with holographic content.

Meta 2 Lens

The Meta 2 Development Kit is an augmented reality (AR) head-mounted display with a 90° projection field, thereby providing immersive AR experiences.

Metaball

A computer-generated shape, often spherical, defined by size, an intensity, and lines radiating from a specific point. When two metaballs meet, they merge together.

Metallic distortion

Acoustic interference or reduced performance in electromagnetic trackers when used in close proximity to large metallic objects.

Microsoft Hololens

A heads-mounted display which combines Mixed Reality and Virtual Reality and gives wearers the ability to customize their world with holograms by overlaying them on the physical environment.

Mixed Reality (MR)

Mixed reality is a type of hybrid system that involves both physical and virtual elements. Many experts describe mixed reality as the sliding scale between a fully physical environment with no virtual elements, and a completely virtual environment.

Model (VR)

 A computer-generated version of a physical object.

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