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Term Definition
CAVE (cave automatic virtual environment)

A virtual environment projected onto the walls and ceiling of a room to create the illusion of a fully immersive virtual reality.

Computer graphics

The branch of computer science focused on making, manipulating, or analyzing visual data. Can also refer to using computers to create, alter, or evaluate images in any industry or setting.

Connected Worker

A worker who utilizes smart technology to connect to the Internet of Things (IoT), making information necessary for their job more easily and quickly available. Can be used in a variety of industries—from manufacturing, to natural resources, to healthcare—to improve output and employee performance.

Controllers

Devices which a user holds in their hands and utilizes to interact with a virtual environment. Controllers make it possible to move about in or engage with various aspects of a virtual world. Can also provide haptic feedback to a user in order to increase the level of immersion.

Coordinates

Data points which specify where an object is in space. The amount of coordinates is dependent upon the dimensions of a space.

Cue conflict

A theory which seeks to explain a type of motion sickness which can be caused by one’s body receiving contradictory sensory information. In Augmented Reality, can be caused by inadequately calibrated devices or a disconnect between sensory and visual perception.

Cyberspace

A computer-based reality, often a 3D environment. See also: virtual reality.

DAQRI Smart Glasses

DAQRI Smart Glasses are portable AR glasses designed for industrial utilization. These professional smart glasses are lightweight wearables for professional users.

Data glove

A sensor-enabled glove which allows a user to interact with a virtual environment through gestures and motion controls. Also known as a wired glove.

Doppler effect (VR)

The perception that sound or light increases in frequency as it approaches and decreases as it recedes.

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